﻿//////////////////////////////////////////////////////////////////////////////
//
// Copyright © 1998-2024 Glodon Company Limited.
//
// Licensed under the MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the “Software”),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "GbmpCommandBase.h"
#include "ElementId.h"
#include "ActionDrawStraightElementInput.h"
#include "OwnerPtr.h"

namespace gcmp
{
    class IActionInputEventArgs;
    class ISnap;
    struct DefineInputDialogParams;

    // TODO:
    // 由于阵列命令目前GCMP还没有提供可定制化接口，为了保证GBMP功能完整，临时将原有阵列命令拷贝至GBMP。
    // 注：拷贝原有代码时，移除了“族环境下，标高、内置参照平面、内置参照线不能阵列”的检查。
    class GmLinearPatternCmd : public GbmpCommandBase
    {
    public:
        GmLinearPatternCmd();
        ~GmLinearPatternCmd();

    public:
        virtual bool IsVisible() const override;
        virtual bool IsEnabled() const override;

        virtual gcmp::OwnerPtr<gcmp::IAction> ExecuteCommand(const gcmp::CommandParameters& cmdParams) override;
        gcmp::ElementId OnLineFinished(gcmp::IUiView* pCurrentView, const gcmp::Vector3d& startPt, const gcmp::Vector3d& endPt,
            const gcmp::ISnap* pStartSnap, const gcmp::ISnap* pEndSnap);
        const std::wstring DefinePromptMsg(DrawLineStatus drawLineStatus);
        void DefineInputDialog(DefineInputDialogParams& inputItems);
        void OnInputDialogValueChanged(gcmp::IActionInputEventArgs* pArgs);

    private:
        Vector3d GetArrayVector(const Vector3d& startPt, const Vector3d& endPt) const;

    private:
        int m_iArrayCount;
        bool m_bDistanceToLastPoint;
    };
}
